Patch Notes – June 24, 2011

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Published on: June 24, 2011

INTRODUCING LEAPER AND GLIDER MOUNTS!

New mounts have been added to EverQuest 2!

Leapers – mounts whose powerful jumping abilities will help you cover vast amounts of distance with each vault, are available to players beginning at level 30.

Players interested in obtaining a new mount should seek out Saldas Rubbleground in Butcherblock Mountains. His expedition has found some mysterious fossils in the cliffs, and he could use the help of some strong adventurers to help him in his research.

Level 30 tradeskillers can also help out the expedition by speaking with Ellerith Groundspark, who is helping to keep the workers at the site well-supplied. With the small team he has to work with, he will need the assistance of some experienced crafters to help him with what he needs done.

Gliders – a mount that can ride on the wind, giving players a brief period of flight before falling slowly to the ground, are available to players beginning at level 60.

Players who are looking to have one of these mounts for their own should look for Ferwah Shieldwall in Tenebrous Tangle, at the Vicious Breeding Grounds. She represents a group of researchers who have discovered a new species of creature that they believe to be endangered, and are looking for assistance in their efforts to protect what they have found.

Tradeskillers who would like the help with the efforts should look for Darga Fleetpaw, who is also found in the Vicious Breeding Grounds. Far from home and with few resources, the researchers need help putting together what is necessary for their important work.

Also, be sure to keep an eye on the Marketplace for Leaper and Glider mounts and house items!

MOUNTS

  • All ground mounts have received a large boost in speed.

GENERAL

  • Fixed a bug with the /pvp_stats command.
  • Fixed a bug preventing customization for some characters.

GRAPHICS UPDATE

  • Implemented MSAA option under Display – Performance.
    Note: Shader 3.0 must be enabled to use this feature.

POPULATION / ZONE PROGRESSION

Shard of Love

  • Mithaniel Marr in the Shard of Love will now leave behind a chest more reliably when defeated.

Sullon’s Spire [Challenge]

  • The non-named NPCs in this zone have had some of their abilities removed.

Tower of Tactics

  • Lord Kefzaanin should no longer stay invulnerable when successfully completing the time trial.

Tower of Frozen Shadow: Umbral Halls

  • The Fifth floor mirror should now allow you to return to the fourth floor if the fourth floor boss has been defeated.

Tower of Frozen Shadow: Haunt of Syl’Tor

  • Upon entering the first floor you can now use the mirrors to return to the seventh floor or leave the tower.
  • It is no longer possible to respawn Tserrina once the encounter has been completed.

Tower of Frozen Shadow

  • Heroic encounters within the zone should no longer show as a broken encounter
  • Adds in the Necretia Widowmaker encounter should no longer cause the encounter to randomly reset.
  • Soldiers on the third floor should no longer cause the floor to become gated if a raid force dies to one of the soldiers.
  • It is no longer possible to respawn Tserrina once the encounter has been completed.
  • Tserrina should no longer have excessive multiattack.

Throne of Storms (Heroic)

  • Players can now do the event that frees Wolfsnack from the jail cell without having to be on the Quest: End of Immortality. The Jail Cell key that drops from Tribunus-Prime Hagandr will now drop independent of the quest so player that have completed the quest previously can still grab the key and redo the entire event. For player that have yet to complete the End of Immortality quest that are part of the player group, they will still get the appropriate update when the event has progressed to the part or stage they are on. Also, with this change players will no longer be able to lower the throne if all members within the group have previously completed End of Immortality quest.

Throne of Storms: Hall of Legends [Challenge]

  • The Phantasmal Remnant in the King Tormax fight does not drain as much power as before, and should not memwipe to Tormax’s current target.
  • Static Storm elemental in the Imperator Kolkseggr fight no longer has symbiotic aura.

Fortress of Rime [Challenge]

  • The Rime Master Assassin will cast icy deathblow on a single target once per 30 secs, instead of 2 targets per 20 secs. Icy deathblow is now cureable.

Temple of Rallos Zek (Heroic)

  • The Enraged and Empowered Idols’ spell, Shrapnel, no longer stuns and now has only a 10 meter radius.

Temple of Rallos Zek: Foundations of Stone [Challenge]

  • Supreme Imperium Valdemar will now announce when he is in retaliation mode, and has a graphic to alert players of this fact as well. His divine blast spell no longer knocks players back.

Sinking Sands

  • Plumetor Dul’Sadma should again speak to evil players and rebuff good players, instead of the other way around.

Kraytocs Fortress [Challenge]

  • There is now just a single kraytoc shocktrooper per wave, and all kraytoc adds have lower health. Kraytoc now casts explosive metallic deposits on all raid members instead of just a few, to maximize player’s chances to destroy pillars.

Strategist’s Stronghold (Heroic)

  • Health has been lowered slightly on Warmaster Korok’s adds.
  • Prime Shini-Zonn Hypatia no longer casts Tallon’s Command. Her damage has been reduced slightly.

Spire of Rage (Heroic)

  • Health has been decreased on many of the boss encounters and their adds. Damage has been lowered slightly as well.

Citadel of V’uul

  • The result target lock fear, Submit, from the Brawler Twins, Ferti and Clodae, is now curable.
  • Health has been lowered on Overlord Sparerib’s adds. Damage has been lowered slightly on his fight and The Guardian of V’uul.
  • Queen Vorticia V’uul now drops raid shards when defeated.
  • Queen Vorticia V’uul now has a chance to drop war runes when defeated.

Kael Drakkel Contested

  • Faber Jonenry should no longer spawn and respawn multiple times.

Sundered Frontier

  • The Sundered Frontiersman achievement will now update on the Hall of the Fell Blade.

Befallen: Forsaken

  • Sir Loros Highgarden will now reset properly when using evacuation.

ABILITIES / ALTERNATE ADVANCEMENT

Crusader

  • Crusader’s Faith now applies as a group buff to the Crusader’s group. All damage inflicted by that group will apply the heal to the Crusader.
  • Enhance: Crusader’s Faith now applies its effects to the group.

Bard

  • Rhythmic Overture now applies as a buff to the bard. All damage inflicted by the bard will apply toward Victorious Concerto.

Druid

  • Protective Instinct now applies as a buff to the druid. All damage inflicted by the druid will apply towards the ward.
  • Howling with the Pack now heals with the initial tick of Damage over Time abilities.

Mystic

  • Spirit Tap now applies as a buff to the Mystic’s group. All damage inflicted by that group will apply as a group heal and power restoration.

Wizard

  • Fiery Blast now monitors the caster’s damage on any target. The damage inflicted is still dealt to the target of Fiery Blast.

Swashbuckler

  • Storm of Steel and Arctic Blast now can be used with any ranged weapon.

Brigand

  • Double Throw is now Double Blast and now can be used with any ranged weapon.

ITEMS

  • The Coldain War Wizard’s Shield is no longer Lore.
  • Temporary adornments will once again be displayed on tooltip and examine windows
  • Fixed a bug with temp adornment durations when zoning and/or camping.
  • Fixed a bug keeping players from replacing an adornment on an item if the new adornment has the same spell effect as the old adornment.
  • “Call of the Inebriated” now has an automatic bind location for citizens of New Halas and Gorowyn.
  • “Order Book: Blackshield Destroyer Saltspew” can now be bought from city Sages, after completing the quest “Blackshield Orders”.
  • “Order Book: Blackshield Landing Party” can now be bought from city Sages, after completing the quest “Blackshield Operation”.
  • “The Archtome of Haoaera” can now be bought from city Sages, after completing the quest “Brink of Annihilation”.
  • “Krymok’s Peace Plan” can now be bought from city Sages, after completing the quest “Errand of Destiny”.
  • Pouch of Crystal rocks stats have been modified.
  • V’uul armor stats have been increased slightly.
  • Drunder raid jewelry should now use the same item sets as the previous tiers.
  • Yellow and Red Adornment procs can no longer be resisted.
  • Quenching Stream, Smoldering Affliction and Prophetic Affliction now can be applied to the target at the same time.
  • Thaumaturge’s Prophetic Mitts should now have a yellow adornment slot.

QUESTS

The Graveyard

  • It should no longer be possible to get stuck while working on Custodian Zaddar’s quest line.

Great Divide

  • Toridar Mudhoof was speaking to anyone that would hail him. This was allowing characters that had already completed the evil side of the Daggerflow quest series to start the good side and become gated. Toridar is now more mindful when being hailed by strangers.

Eastern Wastes

  • The crystal objects harvested for Not Enough Crystals! will now be deleted from your inventory when you turn in the quest.
  • The Bundle of Coldain Pick Axes for the quest A Draft Pick will now be deleted from your inventory when you turn in the quest.
  • The first step of Gritstone’s quest “Awaking Phenocryst” can now be completed in any zone, since it is being updated through an item in your inventory.

Orcish Wastes

  • Orca’s and Lute’s reports have been relocated to nearby trees and can now be collected for “Reports from the Borderland”.

Drunder: Shard Missions

  • The Drunder missions: Top Secret!, The Strategist’s Bow, The Art of War, and The Tactician’s Blades can now be completed.

PvP / BATTLEGROUNDS MERCHANTS

  • Open PvP Merchants feature a new Prestige Items vendor. A similar merchant is also found in the Champion’s Respite. The merchant features a selection of never before seen house items including items previously found on the weapon merchant.

PvP GENERAL

  • You can no longer cancel a mount using the Maintained window.

BATTLEGROUNDS

  • Soul Pillager’s Sabatons and Foot Wraps are now available in the Champion’s Respite.
  • Fixed a bug where set bonuses that were disabled in battlegrounds were not being disabled.
  • Players can no longer join a BG match while engaged in PvP combat.

MARKETPLACE

  • Mounts will always show in the marketplace regardless if “Hide Unusable” is selected or not.

Patch Notes – June 14, 2011

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Published on: June 16, 2011

GENERAL

  • Fixed an issue preventing players from climbing certain climbable walls.
  • Fixed an issue with elevators taking incorrect paths.

POPULATION / ZONE PROGRESSION

  • Fixed a bug where merchants and bankers would show as broken or overmatched encounters.

Great Divide

  • Cliff striders and living glaciers in Storm Gorge are no longer quite so difficult to kill.
  • Halldor Brewbeard, Thurgadin Harbor’s Bartender, now recognizes the “Stein of the Alesmith” and “Stein of Recollection” allowing owners to now bind themselves at his bar.

Elddar Grove

  • Guard Kaladenth no longer attacks his fellow guardsman, Tolar.

Sullon’s Spire and Tallon’s Stronghold

  • Drunder normal mode x4 raid zones do not require players to have quite as much critical mitigation.
  • Tallon and Sullon Zek will now begin fighting when players hail them, rather than approach them (Normal and Challenge versions).

Temple of Rallos Zek Heroic

  • Damage on the Challenge mode Idols of Rallos Zek has been reduced to be more in line with the other encounters within the zone.

The Ruins of Guk

  • The Troll Idol in the Ruins of Guk is now movable.

Kael Drakkel

  • Praefectus Ptor’s adds will now despawn when he is defeated.
  • Marked as an Enemy now has 8 seconds to be cured and will now show up in the detrimental spell effects window.
  • Marked as an Enemy should now be cast much less by Kromzek who use it.
  • Dominus Gandrrig will now award AA experience to the group every time he is killed just like the other Kael Drakkel contested bosses.
  • Primis Arkend’s Annihilation should now be interruptible.
  • Legatus Skarl should now call out the person who is being pegged for slaughter.

Kraytoc’s Fortress of Rime and Temple of Rallos Zek: Foundations of Stone

  • Adds in the x4 raid challenge mode Kraytoc, and Supreme Imperium Valdemar encounter now have less health.

Kraytocs Fortress of Rime challenge mode

  • Frigid energy nodules in the Eireen the Broken fight now have less health.

Throne of Storms: Hall of Legends challenge mode

  • Curses should be more predictable and spaced further apart in the arch Magistor Modrfrost fight. Kromzek Stormtroopers and strikemages now have less health in the Imperator Kolskeggr fight.
  • Imperator Kolskeggr will only spawn 2 strikemages per cycle.
  • During the King Tormax fight only one elemental energy storm should be present at any given time.
  • The interdimensional anchor that spawns during the Tormax fight now has a fixed location.

Tower of Tactics

  • Lord Kefzaanin should no longer stay invulnerable when failing the chrono-maiden trial.
  • Warmaster Deynka should KB less and her adds should have a lot less hit points. Her adds should also now despawn when she is defeated.
    Lady V’uul should now have an alternate way to remove her invulnerable buff stacks.

Hold of Rime: The Ascent

  • The Achievements “Mauling Maulhammer” and of “Sense of Urgency: Mauling Maulhammer” should now update correctly.

The Chamber of Destiny

  • Fixed a bug where gullet devourers in the Behemoth encounter would look like broken encounters.

TRADESKILLS

  • The items that Livi in Eastern Wastes asks you to make have had their required progress adjusted. The Gardener’s Rake, Gardener’s Shovel, Weakened Axe, and Wyrm Stunner now take less progress to create.

QUESTS

Public Quests

  • A bug that could prevent some active participants from getting rewards has been fixed.
  • Fixed an issue that caused encounters in the Storm Gorge to reset while fighting.

Heritage

  • The Snowchipper quest line has had the following changes:
    • Status will now be given out properly upon completion of the quest.
    • The quest now awards a house version of the Snowchipper. If you have completed the quest, the mountable version of the weapon will be available from the Shady Swashbuckler.
    • The quest is now flagged as Heroic.
  • The heritage quest “In Honor and Service” now has a more accurate notation for finding the Crushbone Spy near Memorial Hill.

Sullon’s Spire

  • Springing the Smith: One “Insulated Gloves of the Boarsmith” will now drop for each member of the group on the quest.

The Emerald Halls: Wuoshi’s Fate

  • Anyone grouped with someone on the necessary step of the Heritage quest “Tangled Roots of Growth” can now accompany them into the zone.

Fortress of Drunder: Shard missions

  • Fixed a bug that was giving groups multiple quest updates per kill.

BATTLEGROUNDS

  • Fixed a bug where players could all stack up on the same spot when zoning to the Champion’s Respite from another server.

Patch Notes – June 7, 2011

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Published on: June 7, 2011

CALENDAR

  • Guild events will now correctly add to the calendar.

POPULATION / ZONE PROGRESSION

Great Divide

  • The befuddled Kromrif spirits should no longer despawn when they cast Groundpound.

Sullon’s Spire and Tallon’s Stronghold

  • Drunder normal mode x4 raid zones do not require players to have quite as much critical mitigation or critical chance.

Sullon’s Spire

  • Gregor Haldane in Sullons Spire x4 raid zone does not teleport as frequently during his fight.
  • Adds in the normal mode Sullon Spire x4 raid final encounter have had their health reduced.

Spire of Rage

  • Updated Crit Bonus / Avoidance: 120% Critical Bonus [90 additional +30 innate] and 110% Critical Avoidance.

Strategist’s Stronghold

  • Updated Crit Bonus / Avoidance: 130% Critical Bonus [100 additional +30 innate] and 120% Critical Avoidance.

Tower of Tactics

  • Updated Crit Bonus / Avoidance: 140% Critical Bonus [110 additional +30 innate] and 130% Critical Avoidance.

Citadel of V’uul

Updated Crit Bonus / Avoidance:

  • Boss 1 and Boss 2 – 140% Critical Bonus [110 additional + 30 innate] and 120% Critical Avoidance.
  • Boss 3 and Boss 4 – 150% Critical Bonus [120 additional + 30 innate] and 130% Critical Avoidance.
  • Boss 5 and Boss 6 – 160% Critical Bonus [130 additional + 30 innate] and 140% Critical Avoidance.

Kael Drakkel

  • The teleporters in Kael Drakkel that players can gain access to by doing the Ragebourne quests will now teleport the entire group instead of just the player in the group that can access them.
  • In Kael Drakkel, clicking on the entrance door “Eye of Zek” will now zone the whole group inside Temple of Rallos Zek instead of just the person in the group that have access to the door. This will work the same when exiting out of the temple.
  • Circle of Storms no longer knocks you back.
  • Thunder Clap no longer stifles and gives you a longer amount of time to cure before more damage occurs.

TRADESKILLS

  • Drunder ore recipes should now accept a wider array of loot components.
  • Level 71 carpenter writs now correctly update with deklium weighing scales. A bug causing the level 75 woodworker timed writ to not update occasionally has also been corrected.

ITEMS

  • Cloak of the Transcendent now correctly renders when using shader 3.0.
  • Temporary adornments should once again remove correctly.

BATTLEGROUNDS

Frozen Tundra

  • The Kromzek Relic and Coldain Relic now have identical health and regeneration.

Patch Notes – June 3, 2011

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Published on: June 3, 2011

COMBAT MECHANICS

  • Casting Speed increases will work the same as before GU60.
  • Reuse and Recovery will once again apply adders *after* multipliers.
  • Additionally: Casting Speed will also now apply adders *after* multipliers (this was not the case before) so you should see a slight *increase* in casting speed compared to pre-GU60 numbers.
  • Negative Casting speed debuffs will now apply the correct amount of increases instead of max increase at all times.

Patch Notes – June 2, 2011

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Published on: June 2, 2011

USER INTERFACE

  • AA Exp gain should once again display correctly.

PvP GENERAL

  • PVP servers should once again apply base damage modifiers correctly.

HOUSING

  • Fixed an issue where trying to visit a house would sometimes send you to character select.

ABILITIES

  • Multi attack should once again be working with offhand weapons.
  • Fixed an exploit with the spell casting speed, reuse, and recovery formulas. The formula has been changed to be a linear growth granting 1% gain for every 2% of the mod given resulting in a cap of 50% when any of these modifiers are at 100%.

POPULATION / ZONE PROGRESSION

DoV Heroic Instances

  • Crit Bonus values displayed on heroic content should now more accurately reflect the mobs actual crit bonus percentages.

Great Divide

  • Snowy cliff beaks are now always attackable.

Kael Drakkel (Contested and Instances)

  • Difficulty has been brought down overall.

Kael Drakkel Contested

  • Kromzek Strike has had its damage reduced considerably.
  • Creature respawn has been lengthened overall.
  • Overall NPC health has been lowered.
  • Fabled drops for Kael Contested have been greatly increased.
  • Songs of Thunder no longer makes you immune to beneficial spells.
  • Mana damage on Rampage has been reduced. Overall mana damage on most spells has been lowered.

Kael Drakkel: Temple of Rallos Zek

  • Temple Vanquisher health has been lowered.

Citadel of V’uul

  • Citadel of V’uul has had damage and mana damage reduced. This was caused due to a potency stacking issue.

Spire of Rage

  • Crushing Madness is now curable.
  • Bolt of Searing is now curable.

Sullon’s Spire

  • Gregor Haldane is now debuffed by priests rather than fighters, and waits a bit longer after teleporting before he casts his aoe.
  • Normal mode x4 raid mobs have had many of their spells reduced in damage, and should not crit quite as much.

Tallon’s Stronghold

  • Normal mode x4 raid mobs have had many of their spells reduced in damage, and should not crit quite as much.

TRADESKILLS

  • Crafting writs between level 70-79 have had their experience adjusted to give the proper amount. Previously they were giving about half of what they should have been.

ITEMS

  • The “Gift of the Underfoot” and the racial heritage armor cloaks illusion no longer cancel the racial illusion when you are on a mount.

EVENTS

  • The Flying Freebooters have made adjustments to the winning time for the new Halas Aether Race and feel confident that racers will be able to reach the title of Snowflake Chaser!

Game Update: The Children of War – May 31, 2011

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Published on: May 31, 2011

“The Children of War”

The Fortress of Drunder has emptied of Rallos Zek and his armies as they pass into the Plane of War to prepare for their eventual march on the Western Wastes. The Demi-Gods, Tallon and Vallon Zek, are subjugated within its towers, ignorant of Rallos’ grand scheme. Only Sullon Zek, the Maiden of Rage, is aware of what is to transpire. Trapped within her own tower, she has taken great risks to seek out worthy and daring heroes and guide them into the walls of Drunder.

Now it is up to you to grapple the Minions of Zek and battle your way through events that will gain you amazing allies and set into motion a war that will end all wars!

Delve into Drunder’s:

  • Three new Heroic Dungeons – Spire of Rage – Strategist’s Stronghold – Tower of Tactics
  • Three new x4 Raids – Sullon’s Spire – Tallon’s Stronghold – Vallon’s Tower [Normal and Challenge]
  • One new x2 Raid – Citadel of V’uul

CRYSTAL CAVERNS: COLLAPSE

  • A new Heroic zone aimed to be at easy to moderate difficulty.
  • Ry’gorr Orcs within Eastern Wastes have unearthed a passage leading to the once thought lost Crystal Caverns. Unfortunately the caverns have grown unstable and are at threat of fully collapsing at any moment! As if that weren’t bad enough, Queen Drachnia has found her way up to the upper tunnels and blames the coldain for the collapsing tunnels. Help the coldain rescue their brethren trapped within the caves before you become a permanent fixture among the growing crystals!

PvP UPDATES

Infamy Updates

  • Infamy will now be on a limited ranking system.
  • At the end of each season, the rankings will reset and a new season of hunting will begin with everyone.
  • There will be chat messages with the amount of infamy/fame gained or lost whenever it is gained or lost.
  • There is no multiplier for difference in rank when killing another player for infamy. Killing a hunter gives the same amount no matter what the killer’s rank is.
  • Exiles do not gain fame or infamy. They do not cause loss when killing others, nor do they take a share of rewards when assisting others.

PvP Interface Updates

  • Fame/Infamy bar:
    • On a PvP server you can now select the “Show Fame” or “Show Infamy” option on your xp bar to watch your progress up (or down) the fame/infamy charts. You can see how close you are to getting a rank, or losing one and watch it go up and down as it progresses!

PvP Reward Updates

  • There is no more “honorable” or “dishonorable” kills. You no longer need to wait until your victim is done fighting his monster, or wait for them to heal up before attacking them for credit. On the same note, watch your back when adventuring in open zones.
  • You will get no credit for killing, or assisting in killing players who con grey or red to you. Nor will you lose infamy if you are only attacked by red and/or grey conning aggressors. Stick to targets in your level range for best results.
  • You will get no credit for killing trial account players, nor will trial account players cause infamy loss if it is only trial account players who are the aggressors.
  • Only untitled players will get added to the recent list, so you can kill a titled player over and over, until he loses his title then only once per 30 minutes.
  • The rewards for a player kill will be shared evenly among all players who assisted in the kill and all members of all groups those players belong to. NOTE: This could reduce the individual share to 0 and will do so quickly when killing untitled targets. Infamy is awarded based on the rank of the victim, so aim for the highest titled targets you can find for best results.
  • If a player dies, and is in PvP combat, the player will lose infamy, even if the victim dies from falling damage or from an NPC. NOTE: Large raids killing a single target will get each person 0 infamy since the split is too small with that many killers. And thus, 1v1 fights will yield the largest amount of infamy.
  • Status is awarded like before but split amongst everyone participating.
  • Faction rewards are unchanged.
  • Players still drop between 40% and 70% of the coin on hand and have a 20% chance of dropping a treasured item (if they have one).

PvP Mechanics Updates

  • Passive taunts and detaunts will no longer work in PVP Combat.
  • PVP Potency:
    • This stat will increase your amount of damage, healing, runes etc while engaged in PVP combat.
    • Normal Potency will no longer provide a bonus while engaged in PVP combat.
  • PVP Crit Bonus:
    • This applies instead of normal crit bonus when using hostile abilities or attacks on other players or beneficial abilities while in PVP combat.
  • PVP Multi Attack:
    • This is your chance to get multiple autoattacks on a player, or player pet and does not work on NPCs. Additionally, normal multi attack will no longer work on players or player pets and only on NPCs.
  • PVP Spell Multi Attack:
    • This is your chance to have an attack spell hit a player, or player pet multiple times and does not affect spells cast on NPCs. Additionally, normal spell multi attack will no longer work on players or player pets and only on NPCs.

PvP Mentoring

  • Mentored players can once again fight back if attacked in PVP.
  • AE Auto attack will not hit mentored players or players grouped with mentored players unless you attack them directly.
  • Any enemy player who is mentoring, or grouped with a mentor will show the dragons on his name above his head like a raid monster would. Players using detailed arrows will see a triple up arrow instead of the dragons above player names. Let it serve as a warning because fighting a mentoring player is a difficult fight.

PvP Language

  • You can now select what language your character is speaking on a PVP server and a Battleground server.
  • You can speak common on a PVP server.
  • On a pvp server you can use /shout and /say to communicate with the other team… assuming you are speaking a language they understand.
  • You can now use /say and /shout on a battleground server.

Battlegrounds Updates

  • A new battleground has been added, “The Frozen Tundra”. It includes a new match type called “Vanquish”.
  • There is now a battleground lobby (Champion’s Respite)!
  • In the lobby you can chat, group and/or raid up with other battleground players across all servers and can queue together for battlegrounds.
  • In the lobby you can use the vendors to purchase new battleground gear between matches.
  • When you would like to return to your home server, click the portal object in the middle of the zone or press the exit button in the upper right while you are in the lobby!
  • When you complete a match you will be returned to the lobby, to make for shorter zoning times between matches.
  • A portal to the Champion’s Respite can now be found near the Scions of Discord.
  • Potency, Critical Bonus, Multi Attack, Spell Multi Attack and Critical Mitigation will no longer have an effect in Battlegrounds. In all cases in Battlegrounds the PVP versions of these stats will be used.
  • You can now queue for more than one battleground game type at a time.
  • NPCs and PCs on the opposing team in a battleground will have the red outline around their names.
  • Fixed a bug where the timer would always display 00:00 in a battleground match while it was running.
  • You can use guildchat while on a Battlegrounds server.

New Battlegrounds and PvP Armor / Adornments

  • Rewards for this new campaign are in the form of Armor and Adornments.
  • Adornments now include class focus effects and require a blue slot to equip.
  • New armor allows for double blue slots and requires “Velious Discord” faction to acquire.

Battlegrounds / PvP Merchants

  • Battleground merchants have been summoned away from their previous locations but can be found within the Champion’s Respite. The portals to enter the Champion’s Respite are located in Freeport North, Qeynos Harbor, Halas, Gorowyn, Kelethin and Neriak. The Scions of Discord remain in the world to grant your daily challenges. Open PvP Merchants have moved as well to be near the portals within the starting cities.

RATONGA

  • The Ratonga have mysteriously begun appearing within the city of Qeynos. This event has been noticed by citizens of Qeynos, and rumors have begun in Freeport. Some of the citizens have begun to speak of the incident.
  • A new tome has appeared in the inventories of the Sages. Interested readers should seek them out within both Freeport and Qeynos.

GENERAL

  • Fixed an issue with treasure chests so that the current group looting method will be used each time you attempt to loot the chest.
  • Fixed a bug causing items to not correctly sort by price in the broker vendor list.
  • Fixed a bug where /logwhoraid would fail to write the file if the zone name contained a colon.
  • All world containers (forges, looms, workbenches, etc.) should have appropriate associated icons now.

HOUSING

  • Fixed a bug that would sometimes cause Houses in Halas to not correctly server transfer.
  • Players locked out of their homes in Stonestair Byway should once again be able to access them.

USER INTERFACE

  • Raid tagging icons are now displayed in both the Target and Implied Target windows.
  • Your group is now notified whenever you change the tag icon or number on another character.
  • Repeatable quests will no longer be removed from your completed journal if the timer runs out on them.
  • The Character Window should no longer default to Options for new characters.
  • Added Flurry to the Melee stats section of the Character Window.
  • Fixed a few resizing issues with the “Visit Inn Room” window.
  • Some changes were made to the window arranging mode when you F10:
    • Window backgrounds will now display at 80% opacity.
    • Icons on hotkey windows will be visible but locked to allow you to drag the window by clicking anywhere.
    • You can hold the SHIFT key to enable the dragging of icons on the hotbar.

POPULATION / ZONE PROGRESSION

  • Heroic NPCs will no longer give experience, quest credit or loot when attacked by a raid of 7 or more players.
  • NPCs should no longer dance around players when engaged in melee.
  • The raid debuff spells for Velious can be purchased from the Shady Swashbuckler in Nektulos forest once the initial granting quest has been completed in case players lose their debuffs during betrayal.
  • Velious: When an instance is marked as a hot zone there should be a much increased chance of getting fabled from the instance.

Butcherblock

  • The Butcherblock griffin tamers should use the proper racial voice for their greetings.

Chardok

  • The grime crawlers in Chardok should drop grime crawler roe after they are a trivial encounter.

Darklight Woods

  • Merchant Iymstra in Darklight Woods will once again sell basic combat arts and spells.

The Djinn Master Prism

  • The instruments used during the Djinn Master encounter can now be moved at any time during the fight. They start out being able to be moved by right clicking them and once placed in a valid location you can right click to get the move option.

Enchanted Brownie Grotto

  • The faun elder in the Enchanted Brownie Grotto will now reward you for as many barrels of root beer as you care to brew up, you are no longer limited to just one per month.

Estate of Unrest

  • Players who have outleveled the Estate can now complete the zone without having to mentor.
  • It is no longer required to loot the bones from the shards of Garanel to activate the suit of armor in the final boss room. It is still required to kill them.

Everfrost

  • Fixed an issue where the Permafrost door could become unclickable or disappear.

The False Sepulchre

  • Evacuating within the zone now correctly returns the player to the entrance of the dungeon.

Fanged Sea

  • The waves of skeletons and valkyries in the Fanged Sea instance should spawn only once.

Great Divide

  • A new flight master has arrived in the Great Divide to ferry wayward travelers to the mysterious Dragon Ring.

Rivervale

  • You can now fly in Rivervale.

Tombs of Night

  • Requirements to enter the Tombs of Night instances have been removed.

Tower of Frozen Shadow (Raid)

  • Improved performance of all repeatable quests required for entrance into Tserrina’s chamber.
  • Mirror quests should no longer require players to travel to a different floor from where they acquired the quest to complete.
  • Players should now be able to update the “Tower of Frozen Shadow” quest even if they have already started the mirror quest associated with the update.
  • All mirror bosses should now drop two pieces of the appearance gear when killed.
  • Cara Omica should no longer continue to banish players after she has been killed.

Tower of Frozen Shadow: Shadowed Corridors

  • Spectral Librarian Emiida should now drop a primal velium shard when killed.

Tower of Frozen Shadow: Umbral Halls

  • Sergeant Schriber should now drop a primal velium shard when killed.
  • The choir should correctly reset if Dizzina the Lulled’s encounter is not defeated.
  • Cara Omica should no longer continue to summon players after she has been killed.

Tower of Frozen Shadow: Haunt of Syl’Tor

  • Tserrina Syl’Tor should now drop two primal velium shards when killed.
  • If you unlock the chapel door in the Tower of Frozen Shadow and then leave the zone, it should still be unlocked when you return.

Hold of Rime: The Ascent

  • Players should be able to open and close the fortress doors after the shard of Veeshan’s claw has been returned to its rightful place.

Thurgadin

  • Provocateur Bas Darkfrost, of the Thurgadin Defense Force, is paying well for capable agents who have proven themselves to the City of Thurgadin.

Emerald Halls

  • Emerald Halls bosses no longer use AoE charms, making it more friendly to small groups.
  • All random bosses will now spawn within Emerald Halls every time.

Iceshard Keep

  • Rough Citrine and Rough Jaundice Gems should drop much more frequently.

ABILITIES / ALTERNATE ADVANCEMENT

Assassin

  • Excessive Bleeding now reduces health by 2% per bleeding ability regardless of the target’s strength.

Berserkers

  • Lost Adrenaline no longer prevents Berserk and no longer cause interrupts.
  • Adrenal Flow can now be modified by potency.
  • Rampaging Blow now has a higher chance to hit, cannot be parried, dodged, blocked or riposted.
  • Bloodlust now also increases agility.
  • Destructive Rage now grants Multi-Attack Chance instead of DPS. The value has been slightly reduced.
  • Open Wounds now also triggers additional damage to targets within 5 meters of the berserker every few seconds.
  • Enhance: Destructive Rage now increases the raid-wide Multi-Attack by 1% per rank, rather than 4% of the base value per rank.

Brawlers

  • Tag Team should be more reliable with the hate swap.
  • Mantis Star no longer reduces stamina and now reduces max health by 0.3% at rank one to 3.3% at rank 10.

Brigand

  • Will to Survive now reduces health by 3% regardless of the target’s strength.
  • Debilitating Strikes no longer reduces stamina and now reduces max health by 0.5% at rank 1 and 2.5% at rank 5.

Cleric

  • Ally Revivication now affects Immaculate Revival.

Coercer

  • Enhance: Medusa Gaze now also grants 2% Crit Bonus to Medusa Gaze per rank.
  • Enhance: Ego Shock now also grants 2% Crit Bonus to Ego Shock per rank.
  • Enhance: Shockwave now also grants 1% Crit Bonus to Shock Wave per rank.

Crusader

  • Soulclaim now persists through death.

Conjuror

  • Enhance: Heal Servant now also grants 1% Crit Bonus to Heal Servant per rank.
  • Enhance: Crystal Blast now also grants 1% Crit Bonus to Crystal Blast per rank.
  • Enhance: Ice Storm now also grants 1% Crit Bonus to Ice Storm per rank.
  • Enhance: Earthquake now also grants 1% Crit Bonus to Earthquake per rank.
  • Enhance: Shattered Earth now also grants 1% Crit Bonus to Shattered Earth per rank.
  • Enhance: Petrify now also grants 3% Crit Bonus to Petrify per rank.

Defiler

  • Curseweaving now increases durations by 10%.
  • Enhance: Emergency Warding now also grants 5% Crit Bonus to Eidolic Ward and Purulence per rank.
  • Enhance: Ancestral Avenger now also grants 5% Crit Bonus to Ancestral Avenger per rank.
  • Enhance: Defile now also grants 1% Crit Bonus to Defiler per rank.
  • Enhance: Terror Chant now grants a hate position reduction at rank 5.
  • Abomination no longer reduces stamina and now reduces max health by 0.5% at Apprentice and 1% at Master. With Spirituality, the maximum health reduction is 1.2%.

Dirge

  • Cacophony of Blades no longer interrupts.

Enchanter

  • Enchanted Vigor no longer has a persistent power cost for the Enchanter.
  • Blink now teleports the caster once again.

Fury

  • Maddening Swarm now casts faster.
  • Enhance: Death Swarm now also grants 2% Crit Bonus to Death Swarm per rank.
  • Enhance: Tempest now also grants 2% Crit Bonus to Tempest per rank.
  • Enhance: Starnova now also grants 1% Crit Bonus to Starnova per rank.
  • Enhance: Call of Storms now also grants 2% Crit Bonus to Call of Storms per rank.
  • Enhance: Feral Tenacity now also grants 5% Crit Bonus to Feral Tenacity per rank.
  • Enhance: Brambles now grants a hate position reduction at rank 5.

Guardian

  • Spellscrolls named Shout IIians Call is now correctly Call to Arms.

Illusionist

  • Focus: Destructive Rampage now increases the damage amount granted to 12.5%, rather than improving duration.
  • Enhance: Prismatic Chaos now also grants 1% Crit Bonus to Prismatic Shock per rank.
  • Enhance: Ultraviolet Beam now also grants 1% Crit Bonus to Ultraviolet Beam per rank.

Inquisitor

  • Enhance: Emergency Reactives now also grants 5% Crit Bonus to Radiance and Evidence of Faith per rank.
  • Enhance: Redemption now also grants 5% Crit Bonus to Redemption per rank.
  • Enhance: Disorientation now grants a hate position reduction at rank 5.

Mystic

  • Deteriorate reduces Agility instead of Stamina.
  • Deterioration now modifies the Agility and Strength reductions of Deteriorate.
  • Echoes of the Ancients no longer reduces stamina and now reduces max health of the target encounter by 1.3% at Apprentice and 2.4% at Master. With Spirituality and Ancient Demise, Echoes of the Ancients reduces max health by 3.7%.
  • Ancient Demise now modifies the maximum health reduction of Echoes of the Ancients.

Necromancer

  • Lifeburn no longer has an immunity timer.
  • Enhance: Pandemic now also grants 2% Crit Bonus to Pandemic per rank.
  • Mortality Mark no longer reduces stamina and now reduces max health by 0.9% at Apprentice and 1.6% at Master.
  • Enhance: Mortality Mark now modifies the health reduction instead of the stamina reduction. At rank 5 and Master, Mortality Mark reduces the target’s max health by 2.2%.

Priests

  • Casting Expertise now also grants Spell Multi-Attack.

Rogue

  • Change of Engagement now reduces health by 4% regardless of the target’s strength.

Shadowknight

  • Blasphemy now interrupts the target encounter.
  • Enhance: Siphon Strength will no longer reduce stamina and now reduces max health by 0.3% at rank 1 and 1.3% at rank 5.

Shaman

  • Spiritfire now persists through death.
  • Spirituality now improves the effects of max health impairments by 3% per rank.

Sorcerer

  • Mystical Overflow now persists through death.

Summoner

  • Pets have new spell visuals.

Swashbuckler

  • Swashbuckler “Reach” should once again increase melee range.

Templar

  • Enhance: Divine Smite now also grants 1% Crit Bonus to Divine Smite per rank.
  • Enhance: Divine Strike now also grants 1% Crit Bonus to Divine Strike per rank.
  • Enhance: Warring Deities now also grants 2% Crit Bonus to Warring Deities per rank.
  • Enhance: Blaze of Faith now also grants 1% Crit Bonus to Blaze of Faith per rank.
  • Enhance: Smite Corruption now also grants 2% Crit Bonus to Smite Corruption per rank.
  • Enhance: Harmony now grants a hate position reduction at rank 5.

Warden

  • Willow Wisp now interrupts targets surrounding the Warden.
  • Enhance: Death Interventions now also grants 2.5% Crit Bonus to Nature’s Renewal and Tunare’s Watch per rank.
  • Enhance: Willow Wisp now grants a hate position reduction at rank 5.

Warlock

  • Focused Casting now grants Spell Double Attack instead of Casting and Recovery Speeds. The reuse has been increased to 5 minutes.
  • Enhance: Acid now also grants 2% Crit Bonus to Acid per rank.
  • Enhance: Encase now also grants 3% Crit Bonus to Encase per rank.
  • Enhance: Distortion now also grants 1% Crit Bonus to Distortion per rank.
  • Enhance: Dark Pyre now also grants 1% Crit Bonus to Dark Pyre per rank.

Warrior

  • Death’s Door now displays as detrimental.
  • Time Warp no longer affects Acceleration Strike.
  • Executioner’s Fury should activate more reliably when the warrior is below 50% health.

Wizard

  • Manaburn no longer has an immunity timer.
  • Mana burn will now give an error message and not cast when attempting to cast it on an NPC who is immune to mana burn.
  • Enhance: Ball of Fire now also grants 1% Crit Bonus to Ball of Fire per rank.
  • Enhance: Solar Flar now also grants 1% Crit Bonus to Solar Flare per rank.
  • Enhance: Magma Chamber now also grants 2% Crit Bonus to Magma Chamber per rank.
  • Enhance: Immolation now also grants 2% Crit Bonus to Immolation per rank.
  • Enhance: Ice Comet now also grants 1% Crit Bonus to Ice Comet per rank.
  • Enhance: Glacial Wind now also grants 1% Crit Bonus to Glacial Wind per rank.
  • Enhance: Cease now also grants 5% Crit Bonus to Cease per rank.

TRADESKILLS

Tradeskill Progression Updates

  • Since the introduction of quest experience being the major method of leveling tradeskills and moving away from pristine combines, a gap was left around level 17. It was found that tradeskill quests propelled you on your way with plenty to do, but when you got to around level 17 a gap of no directed content was found. To counter this, level 15 tradeskill writs have been implemented for craftsmen, outfitters, and scholars. This will give you something to work on until you hit level 20 and continue on the quest progression, and also lets you start earning status for your guild a little sooner.

Tradeskill Harvesting Updates

  • While looking at harvesting it was found that it was taking too long at lower levels which made it an undesirable activity to take part in. The base harvesting time has been reduced to 3 seconds. To make this work, the harvesting time reduction of harvesting tools needed to be lowered. These tools are available at 20, 30, 40, 50, and 70. Their harvest time reductions have been lowered to .1, .2, .3, .4, and .5 seconds respectively. This means the time to harvest at 20 can be 2.9 seconds down to 2.5 seconds at 70+. Compare this with the old time at 20 which would be 4.5 seconds and down to 2.5 seconds 70+. Half Elf, Sarnak, Human, Dwarf, and Wood Elf traditions that granted harvesting time reductions have also been halved.
  • While harvesting, it was found that leveling up your adventure or tradeskill level was much faster than gaining skill ups for harvesting. This would leave you in lower level tiers harvesting until you had enough skill to move into the next tier. This is because the chance to gain a skill is based on a ratio of your skill against the skill of the harvest node. This chance to gain skill has been increased by between 20 and 30% based on your ratio.

Tradeskill General

  • The Coldain Prayer Shawl will now give a message to the crafter when it triggers.
  • Tradeskill recipe books sold by the Hua Mein, Kerra Isle, and Quel’ule tradeskill faction merchants are now heirloom.
  • Level 70-79 tradeskill writs are now available every 2 levels, similar to the level 80+ writs.
  • Mira in Fina’s Retreat is seeking more assistance from crafters who have helped her before.
  • A new first time event has been created for the first time you harvest a harvest node. You will be sent an in game mail from Lian Augren who will ask you to come visit her son on the Isle of Mara who is interested in harvesting. The intent is to make sure that harvesters are aware of the Gathering Obsession questline from the beginning of their harvesting career rather than finding him later and having to do backtrack harvesting.
  • Harvest nodes in Nektulos now respawn faster.
  • Harvest nodes in Rivervale now spawn based on the geography where you would think they should logically appear. There are also nodes in non-aggressive areas of the map so non-adventure tradeskillers have access to them. The respawn time is much faster than previously.
  • The fishing speed reduction on the Collapsible Fishing Tool is now 1.5 seconds down from 2.5 seconds. Since harvesting speed is 3 seconds and 1.5 seconds is the new cap it will function like it did previously where it reduced from 5 seconds to 2.5 seconds.
  • Woodworker created harvesting tools are now a single tool at each tier, instead of 5 individual tools. If you have one of those 5 tools it has been automatically converted into a “Harvest Kit” that affects every harvesting type. The new Harvest Kit tools will be less that you have to carry around, and will stack with Tinker made harvesting tools. These tools also now have a chance to double harvest.
  • Koros Splinterlimb on the Isle of Mara has gotten in some new stock! He now sells recipes that were only previously found in The Emerald Halls. He has also gotten in some new Return to Mara trinkets that allow players with tradeskill level 20 and higher to use it. A similar change to recipe merchants is that the Sentinel’s Fate Hua Mein, Quel’ule, and Kerra merchant “Secrets of” recipes are now flagged heirloom.

AMENITIES

  • Guild Hall Collector NPCs now default to being half elfs, rather than erudites, so they will not always be bald even when changed to another race.

ITEMS

  • Seething Hatred should no longer trigger twice on the same spell cast.
  • Focus: Berserk will now properly apply to the “Berserk” Alternate Advancement.
  • The Blessed Coldain Prayer Shawl now displays a message in the chat window when the Blessing of Brell activates.
  • The Font of the Kromzek should no longer float slightly above ground level.
  • Scepter of the Tundra Scion has had its appearance corrected.
  • Scepter of the Destructus has had its appearance corrected.
  • Scepter of the Prime Destructus has had its appearance corrected.
  • Ry’Gorr Mortis’ Beatstick has had its appearance corrected.
  • The Mechanized Platinum Repository of Reconstruction (repair bot) now has a cast time of 5 seconds and a cast visual attached to it.
  • If an item contains equal amounts of +Crushing, Slashing, Piercing and Ranged skill modifiers, they will now be displayed as +Weapon Skills.
  • All armor dropped in Tower of Frozen Shadow has had a yellow adornment slot added.
  • Hex of Discord will now decrease the health of the target by 1.0%.
  • Scroll of Abolishment can now be purchased from Shady Swashbuckler in Nektulos Forest if the quest “Casting a Long Shadow” has been completed.

Item Adornment Updates

  • Item tooltips and examine windows have been modified to represent adornments with icons, instead of text.
  • Item adornment icons have been updated to represent slot colors and adornment types.
  • Items may now have multiple adornment slots with the same color.
  • Adornments can be applied by clicking the slot inside the item examine window.
  • Adornment rewards have been added to over 100 quests on the Golden Path!

QUESTS

Heritage

  • A new heritage quest has been added! Interested players should speak with Grand Historian Elrid Wintershade in the library of the Thurgadin Docks to begin their quest!
  • The first step of the quest War and Wardrobe now narrows down the zone where the high elf is located.
  • The Stone of Sorrow has been revealing more words! Those that have completed the quest “Mourning Tree” should return to Bilvee Hummingwing in Eastern Wastes to be offered the new Heritage Quest “Tangled Roots of Growth”.

Embalmer’s Skinning Knife

  • The time allotted to complete the ‘Besought Baubles’ subquest is again 10 minutes.

Mithril Coldain Insignia Ring

  • It will no longer be possible to Chip at the Ice blocks for the Mithril Coldain Insignia Ring quest unless you have 6 or fewer players in your group / raid.

Signature

  • The prophecy is coming to pass, and another chapter has opened in the Fallen Swords signature quest line. Players who have completed the Fallen Swords: Here, There Be Giants should speak with the Duality in Thurgadin once again.

Great Divide

  • The quest “Dimension Retention” should now show the correct locations for the updates on the minimap.

Feerrott

  • Completing ‘Feeling of the Fauna’ will no longer prevent the completion of ‘The Plague?’ and completing ‘The Plague?’ will no longer prevent the completion of ‘Feeling of the Fauna.’

Nektulos

  • Scroll of Abolishment can now be purchased from Shady Swashbuckler in Nektulos Forest if the quest “Casting a Long Shadow” has been completed.

Greater Faydark

  • Learning Faerlie: Nimess in Kelethin has learned common tongue to prevent gating players from earning citizenship.

Orcish Wastes

  • For the quest “Operation Greenhood” The Glademaster should no longer gate players from progressing if they have already completed the quest “Into the Vallon Foundry”.

Enchanted Lands

  • Deputy Hopple should have quest icons over his head.
  • Deputy Hopple will no longer remove up to 6 apple muffins upon completion of the quest Fundraiser One: Apples Away.

Timorous Deep

  • Krymok Quel’Gok should have quest icons over his head.
  • Harruk Ti’Gok will no longer respawn for you if you slew him for the quest ‘Questionable Orders.’

Sundered Frontier

  • Reward offerings for the quest Through the Looking Glass should be more class-appropriate.
  • The quest “Joining Their Ranks” in Sundered Frontier should now offer rewards more appropriate for each class.

Forest Ruins

  • The default interaction for the object used in the Uncover the Caches quest should be “Sprinkle Nullification Powder” while the object is a bush, and “Destroy” while the object is a pile of cogs and gears.

Graveyard

  • It should no longer be possible to be gated on Zaddar Sullissia’s quests.

Steppes

  • Added a waypoint ROI for the gather shrumbler hides step of Hides for Brianna.

Halls of Discipline

  • It should be possible to enter the Halls of Discipline if you are on stage 3 or 4 of the quest Elite Training.

Kunzar Jungle

  • Completing stage 3 of The Broken Hand will no longer gate Slice Your Way Up the Ladder.

Rivervale

  • The book-reading steps for the quest Collapse will now update in any zone, not just Rivervale.

Prison of Admiral Grimgadget

  • For the Save the Pirates quest in the Prison of Admiral Grimgadget instance, it should no longer be possible to kill Captain Jihannum and his lackeys until you’re on the third stage of the quest. These NPCs won’t become combatable until you open the cell door, and it won’t be possible to open the cell door until you’re on the step to kill Jihannum.

Antonica

  • Animator Z’Apha should now drop the item “Trinket: A Miniature Scepter.”

Butcherblock

  • Tychus Zeksworn will now correctly inform the player that they need to gain levels if they are too low level to receive his next quest, instead of reopening the dialogue chain leading to the 1st quest again.
  • The waypoint region for the rock sample collection step of From the Field will now encompass only the Quarry, and not Felderham’s Folly.

Sinking Sands

  • Plumetor Dul’Sadma will now respond properly if you cannot receive her quests.

Pillars of Flame

  • It’s now possible to speak with the Ghost of Dukar normally instead of needing to target him and press ‘h’.

Smarmy Sprocket

  • The box punching puzzle in the Smarmy Sprocket instance now works again (for Getting the Smarmy Sprocket Underway!).

Freeport Citizenship

  • The Freeport Citizenship quest will no longer show “[DEVL] Invalid” on completion.

Timorous Deep

  • House item Book “Order Book: Blackshield Destroyer Saltspew” is no longer removed upon completion of the quest “Blackshield Orders”.

Darklight Wood

  • Completion of the quest “Collecting the Spirits” with Madam Victra no longer interferes with the quest “A More Aggressive Method”.

Hold of Rime: The Ascent

  • Returning the shard of Veeshan’s claw to its rightful place will now update the quest “The Prison That Kraytoc Built” for all players in the group who need the update regardless who actually returns the shard.
  • Interacting with the Veeshan Spike in Velk’s Ascent should update the quest ‘The Prison That Kraytoc Built’ for everyone in the group.

Miragul’s Phylactery: Scion of Ice

  • If the items for ‘Love Caught in Time’ are deleted, they can be retrieved again without having to drop the quest and restart it.

The Tower of Frozen Shadow (Raid)

  • The quest “Casting a Long Shadow” should now update with General Coldhammer regardless if the zone has been cleared or not.

The Tower of Frozen Shadow: Umbral Halls

  • The quest “Mirror, Mirror” should now be easier to repeat.

Patch Notes – May 20, 2011

Categories: Game Updates
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Published on: May 21, 2011

POPULATION / ZONE PROGRESSION

Temple of Rallos Zek (Heroic)

  • Mark of Discontinuance should no longer damage Prime Imperium Hammarmund or his adds.

GENERAL

  • Fixed an issue causing some players to not be able to edit their books after a server merge.
  • Fixed an issue with female Kerra mount animations.

HOUSING

  • Fixed a bug that would sometimes cause relinquished houses to show up in portal to housing access lists.

QUESTS

Public Quests

  • A major bug that caused some active participants to get no loot has been fixed.

Heritage

  • It will no longer be possible to Chip at the Ice blocks for the Mithril Coldain Insignia Ring quest unless you have 6 or fewer players in your group / raid.

Great Divide

  • The 2nd stage of the Egg-cellent quest should no longer spawn multiple waves of NPCs, for each player in the group on the quest.
  • The waters near Lodizal will no longer cause you to “hear a ruckus” if you swim in them while on the Egg-cellent quest.

Hold of Rime: The Fortress Spire

  • The 3rd stage of the Contraband Collector quest should no longer spawn multiple waves of NPCs, for each player in the group on the quest.

ITEMS

  • The Ten Coldain Insignia Rings house item can now be placed on the floor instead of the walls.

Patch Notes – May 9, 2011

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Published on: May 9, 2011

USER INTERFACE

  • Fixed a bug with dragging currency to the currency list in the Character window.
  • Fixed a bug with the Character window’s location not saving correctly between session.

HOUSING

  • Fixed a bug that would sometimes cause stubborn portals to come back after being picked up.
  • Fixed a potential bug with buying a house in a zone that instances.
  • House portals should no longer port you while they are being moved around.
  • Fixed an issue with item placement in the Maj’dul Vacation Suite.

QUESTS

Hold of Rime: The Ascent

  • The collection “Trinkets of the Ascent” can now be found within the Ascent.

Patch Notes – Apr 29, 2011

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Published on: April 29, 2011

HOUSING

  • Prestige Home deeds are now Heirloom.
  • Fixed a bug that would cause a guild to lose refund status when moving guildhalls.
  • Fixed a crash bug.

Patch Notes – Apr 28, 2011

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Published on: April 28, 2011

HOUSING UPDATES

  • Each character can now own up to 10 houses of any combination (as long as he or she meets the house prerequisites).
  • House purchases are now based on alignment rather than citizenship.
  • The marketplace house item limit increasers now only apply to a single house. Additionally, the marketplace house item limit increaser will no longer stick with your house as you move from house to house, but it still stacks with the tradeskilled house item limit increaser.
  • More information and FAQ can be found here on the Official Forums: http://forums.station.sony.com/eq2/posts/list.m?topic_id=498945

GENERAL

  • Fixed a client crash bug that sometimes occurs on shutdown.
  • Fixed a client crash that sometimes occurred when setting your appearance on the character select window.

USER INTERFACE

  • The Character Window has undergone a facelift to make room for additional Housing info and future expansions.
  • Target Next/Previous command will no longer clear your existing target if there are no targets in range or in line of sight.
  • Fixed a bug when players delete a repeatable quest from their journal the quest wouldn’t clean up properly.

POPULATION / ZONE PROGRESSION

Tower of Frozen Shadow (Raid)

  • Necretia Widowmaker should now properly reset when her encounter is failed.
  • Adds spawned during the Necretia Widowmaker encounter should no longer double spawn.

Tower of Frozen Shadow: Umbral Halls

  • The evil severed hand of your groupmate should no longer spawn multiple times if you have failed to defeat the encounter previously.

Forgotten Pools

  • Defeating Lord Doljonijiarnimorinar should now correctly grant the achievement.

ITEMS

  • The Coldain Insignia Ring items have had their icons changed.
  • Chronoportal Vendor Items: These items should now only have the Heirloom tag. Any Lore or No-Trade tags should now be removed.
  • The Gore-Imbued Bands pattern should now properly unpack.
  • Several Yellow, Red, and War Rune adornment procs will now trigger on both spell and melee hits.

QUESTS

Public Quests

  • Completing the highest difficulty level of the Storm Gorge Public Quest now has a chance to grant an adornment pattern selector, instead of a random adornment.

Heritage

  • The Embalmer’s Skinning Knife subquests (Besought Baubles and Unhappily Ever After) will only grant experience the first time they are completed.

Hold of Rime: The Fortress Spire

  • The third stage of The Contraband Collector can now be updated by defeating the Rime ambush near the docks.

Forgotten Pools

  • The quest “Dominance of Velketor’s Labyrinth” should now update for the group when one person completes the final boss event.
  • The quest “Defeat Lord Doljonijiarnimorinar” should now update for the group when one person completes the final boss event.
  • The quest “The Immortal Pest” should now update for the group when one person completes the final boss event.

Sentinel’s Fate Raid Progression
(0/4)
Lair of the Dragon Queen
(0/9)
Abominable Laboratory
(0/12)
The Palace of Roehn Theer
(0/8)
The Vigilant: Final Destruction
(0/10)
The Icy Keep: Retribution
(0/22)
Underfoot Depths
(0/7)
Sentinel's Fate Contested

Welcome , today is Tuesday, December 6, 2022