Patch Notes – October 25, 2011

Categories: Game Updates
Tags: No Tags
Comments: No Comments
Published on: October 25, 2011


Temple of Rallos Zek [Challenge]

  • Bosses should no longer get double buff packages.

Temple of Rallos Zek: Foundations of Stone [Challenge]

  • During the Statue of Rallos Zek fight the automatons of escalation have reduced abilities and should be easier to handle. The statue itself will wait much longer after its final text before it activates retaliation.

Sullon’s Spire [Non-Challenge Mode]

  • Hragdold the Frenzied: Ironclaw Priests now heal for less. Clawstorm mana drain is lessened, and it’s not cast quite so often.

Spire of Rage

  • Spells that the Sullonites use now have longer casting times and they will start using them later in the fight as opposed to right away.
  • Grolla Skullwielder will now say she is casting Sweeping Crash and it now has a longer casting time.

Strategist’s Stronghold

  • Hypatia should now tell you when she will cast Fortification of Blades and it now has a 3 second cast time for her.
  • War boars in Warmaster Korok Hai’s encounter should now stun a lot less.

Tower of Tactics

  • Lady V’uul will only make her orbs vulnerable if she reaches 100% damage reduction. She should call out when this happens. All three orbs should be targetable and killable.


  • Temple Guardian’s Shard of Illumination is now heirloom.
  • Soul Touched Crystal Wand is now heirloom.

Patch Notes – October 19, 2011

Categories: Game Updates
Tags: No Tags
Comments: No Comments
Published on: October 19, 2011


  • Fixed an issue with queuing for a battleground as a group.

Patch Notes – October 18, 2011

Categories: Game Updates
Tags: No Tags
Comments: No Comments
Published on: October 18, 2011


  • Dungeons are now broken into categories.
  • If a player declines a DF offer, they must wait 15 minutes before they can queue again.
  • The dungeon finder will now give an indication of how many players of each archetype are queued for each dungeon.
  • Any member of the group can now set group options, but everyone in the group must vote on the changes before they apply.


Nights of the Dead

  • The headless Horseman should once again be patrolling Nektulos Forest.
  • An Essence of Fear and an Eerie Essence are now being offered to everyone correctly upon completion of the quest “The Troubling Truth”.
  • An Essence of Fear and an Eerie Essence now have appropriate descriptions.
  • The “Petrified Bone Tile” can now be scaled even larger.


  • Titaniir, Aether Strike has been returned to a 4 second delay.


  • The quest “Researching Lavastorm: Relics of Battle” once more rewards the Flame Researcher’s Robe.

Patch Notes – October 12, 2011

Categories: Game Updates
Tags: No Tags
Comments: No Comments
Published on: October 12, 2011


All Drunder x4 raid zones

  • Sullon’s Spire, Tallon’s Stronghold, and Vallon’s Tower: The named boss NPCs do less damage and have slightly lower health.

Tallon’s Stronghold x4 raid zone [non-challenge]

  • The banners that spawn during the Tyrax Terrolus fight now have less health.

Patch Notes – October 11, 2011

Categories: Game Updates
Tags: No Tags
Comments: No Comments
Published on: October 11, 2011


The return of the Beastlords to Norrath is at hand, and the story continues in part two of the prelude event! The energy of the Truespirit continues to flow throughout Norrath, and now that the Blight has been removed once and for all, their power is stronger than ever. The Truespirit Harbingers have emerged from the spirit realms, and stand ready to test the heroes of Norrath. Those who have completed the first prelude event, and wish to challenge the trials of the Harbingers, should seek out the chosen representatives of the Truespirit.

For those adventurers who are aligned with Qeynos, Meli Valorfrost, stands waiting for you outside the Temple of Life in North Qeynos. And for those who claim allegiance with the city of Freeport, a kerran named Olgen is ready to help start you on your journey. He can be found just outside the Temple of War in North Freeport. Safe travels, heroes!


  • You can no longer invite people to your group with /invite while you are searching for reinforcements.
  • Return to dungeon finder group is now disabled while in PvP combat.


  • Sentinel’s Fate and Destiny of Velious dungeons now have mission givers located within the entrance of the zones.

Sullon’s Spire x4 raid zones

  • In the fight with Sullon Zek, raging beholders will no longer cast pummeling force as soon as they spawn.

Sullon’s Spire [Challenge]

  • The elevator pad on the fifth floor will no longer dip below the floor when it descends.

Tower of Tactics Heroic

  • Lady V’uul will no longer spawn archers once she has been defeated. Once Lady V’uul has become invulnerable, destroying her orbs will now remove her protection.

Kingdom of Sky

  • Wizard Spires within Kingdom of Sky should now allow you to travel to Eastern Wastes.

Drunder zones

  • Drunder token armor can now drop in Drunder zones:
    • Grolla will now drop class shoulders
    • Warmaster Korok Hai will now drop class legs
    • Dvuul Ripclaw will now drop class boots
    • Hamslammer has a chance to drop class forearms or gloves
    • Rageborne MacKulla has a chance to drop class forearms or gloves
  • The following bosses will now drop more items that can be turned into ore:
    • Ragebourne Mackulla
    • Hamslammer
    • Groll Skullwielder
    • Prime Shini-Zonn Hypatia
  • All Drunder bosses with rare tables have had their chance to drop a rare increased.


  • The amount of ore received from melting down Drunder equipment has been tripled.
  • Thurgadin and Ry’gorr armor set recipes no longer require velium shards.


  • Drops within the Drunder themed zones should now have a description telling you if they can be broken down into the various ores that are used in creating the Drunder set armor.
  • Thurgadin armor sets no longer require velium shards to be purchased. Faction and coin are still required.
  • Rygorr armor sets no longer require velium shards to be purchased. Faction, refined gems, and coin are still required.
  • Disabled ‘flying mount to house item’ conversion while flying.
  • Elements of War forearms that were missing procs have had them added.
  • Added block chance to tank forearms in Elements of War that were missing it.


  • The rewards for completing the heroic section of the Fallen Swords Signature line have had effects added to them.


  • Fixed a bug with “New” and “Sale” marketplace categories on non-English servers.

Patch Notes – October 7, 2011

Categories: Game Updates
Tags: No Tags
Comments: No Comments
Published on: October 7, 2011


  • You will no longer lose infamy when joining a dungeon finder group.
  • The dungeon Cauldron Hollow should now be listed as a 30-40 dungeon instead of 30-45.

Patch Notes – October 6, 2011

Categories: Game Updates
Tags: No Tags
Comments: No Comments
Published on: October 6, 2011


Dungeon Finder is a matchmaking system designed to make it easier for groups to get together for dungeons. The system requires a minimum of six people to be using the system to create groups.

  • To use the Dungeon Finder, click the “Dungeon Finder” button from the EQII menu on your XP bar. (Or open the “Zones” menu by using ALT+Z.)
  • You can queue solo or as a group (only group leaders can queue a group) for any dungeons you qualify for (based on level, critical mitigation requirements and if you have the required expansion on your account)
  • You can either queue for a Random Dungeon (and get a +25% XP bonus while playing that dungeon) or you can queue for specific dungeons by only clicking the checkboxes next to their names. (NOTE: You don’t get the +25% XP bonus if you queue for specific dungeons.)
  • If you leave the dungeon, and your group stays within it, you can use the “Return” button to zone back to your group without travel time. (Note: PvP Groups: If you zone out of a DF instance and your alignment doesn’t match that of the leader you are disbanded from the group.)
  • If your group isn’t full, the group leader can use the ‘Reinforce’ button to allow more players, currently queued in the Dungeon Finder (and who qualify), to join the group.
  • If your group finishes a Dungeon Finder dungeon, the group leader can queue for another dungeon immediately (without needing to leave the dungeon the group is currently in). This should result in almost no wait time for the next dungeon as long as you still have a full group.

Note: The zones offered in the Dungeon Finder are based off your character’s actual level (not your mentored level). Mentored level has no effect on Dungeon Finder matchmaking.


Tower of Frozen Shadow: Haunt of Syl’tor

  • It should no longer be possible to get into a death loop at the entrance of Haunt of Syl’tor.

The Hole: Spirit’s Resonance

  • Nortlav the Scalekeeper should no longer get stuck after returning from possession.


  • Gruplinort in Sebilis should more reliably drop loot.



  • Shatter Infections now triggers on any damage.


  • Smoke Bomb should get resisted less often.


  • All forms of Intrepid Strike have been changed. The Legendary Intrepid Strike now grants 15% Flurry, Potency and PvP Potency. The Mythical and Spell versions grant 25% Flurry, Potency and PvP Potency. The ability has been changed to stack additively instead of multiplicatively with Potency, Flurry and Multi-Attack. Had this not been addressed, the advantage from Intrepid Strike would have grown indefinitely with those stats.


  • Countersong has had its immunity removed. It now lasts for 12 seconds, does not dispel when an ability is used and reduces the targets AE Auto Attack Chance as well as ability damage.
  • Vexing Verses now also deals minor damage and reduces the target’s casting speed.
  • Breathtaking Bellow can no longer be resisted. Its radius has been increased to 15 meters.
  • Demoralizing Processional now also reduces the target encounter’s primary attributes.
  • Enhance: Demoralizing Processional now also improves the attribute reduction.
  • Jester’s Cap no longer has an immunity timer.
  • Tap Essence now affects the encounter and the group. The damage has been reduced.
  • Painful Lamentations has had its damage increased.
  • Thunderous Overture now has a 10 second reuse but is a point blank area effect ability that affects up to 8 targets.
  • Perfect Shrill has had its damage increased.
  • Enhance: Rejuvenating Celebration now also improves the maximum health granted by Rejuvenating Celebration.
  • Raxxyl’s Rousing Tune now also improves agility.
  • Sandra’s Deafening Strike now restores some of the power it stole to the troubador.
  • Demoralization is now “Abhorrent Verse.” Abhorrent Verse transfers 50% of the threat from the Troubador’s group to the target for a short time. This does not transfer threat from fighters.


  • All instances of Bregador Bitelimb have been corrected to Bendegor Bitelimb.


  • Jindrack’s Lucan D’Lere Action Figure should be convertible into a house item once again.
  • The wand dropped in Tower of Vuul should now be properly named.
  • Gruplinort in Sebilis should more reliably drop loot.
  • Northman’s Broadaxe should once again have a valid two handed appearance.
  • The Sublime Staff of Deathdealing is once again a crushing weapon.


Tower of Frozen Shadow: Shadowed Corridors

  • The quest “Tserrina’s Strife” should now update for the group when one of the lost pages are found.

Sentinel’s Fate Raid Progression
Lair of the Dragon Queen
Abominable Laboratory
The Palace of Roehn Theer
The Vigilant: Final Destruction
The Icy Keep: Retribution
Underfoot Depths
Sentinel's Fate Contested

Welcome , today is Tuesday, December 6, 2022